![]() ![]() It took me hours before the controls started feeling natural again and I could get through combat sequences without looking at the controls every two seconds. It seemed to abandon tutorials for tooltips-compared to the first game, at least-which for someone with a memory as bad as mine isn’t exactly ideal. As soon as I booted up Shadow of War, it became clear that I had some serious rust to shake off, and that the game wouldn’t make it easy for me. Simply put, if you’ve never played the first game, you’re pretty much out of luck for a while. You may be thinking, “Well, Kinsey, that’s obvious,” but this game takes that to the extreme, for better or for worse. Middle-earth: Shadow of War is, first and foremost, a sequel. What I found, to my overall delight, was an experience similar to the one I left behind on the Xbox 360-a game flawed in different ways, but with more than enough strengths (and caragors) to make it enjoyable. So it was with this background, and fresh out of a Lord of the Rings marathon to boot, that I dove into Middle-earth: Shadow of War. ![]() I loved the nemesis system, the caragors, the lore, the stealth mechanics, the caragors, the variety in enemies, the caragors, and so much more. Let’s start out by establishing that I played Middle-earth: Shadow of Mordor-or rather, I played the glitchy wreck that was Middle-earth: Shadow of Mordor on Xbox 360, because I hadn’t jumped on the Xbox One train yet. ![]()
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